AI Insights · Timothy · June 2023
Top 5 Physics Puzzle Games in Israel: Q2 2023 Performance
Discover the performance trends of the top 5 physics puzzle games in Israel for Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top five physics puzzle games on a unified platform in Israel showcased notable performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's metrics, based on data from Sensor Tower.
Save the Doge by WONDER GROUP experienced a fluctuation in weekly downloads, starting at approximately 7.1K in late March and ending at around 4.9K by the end of June. Weekly revenue saw modest gains, peaking at $4 in early June. The game’s weekly active users showed a declining trend, starting at 22.9K in late March and dropping to 10.1K by the end of June.
Pull the Pin from Popcore Games saw a significant increase in weekly downloads, reaching a high of 7.3K in late April and again peaking at 6.5K in the last week of June. The game's weekly revenue varied, with a peak of $23 in mid-May. Active users followed a similar pattern, with a peak of 24.5K in late April, dipping to 3.9K at the end of May, and then rising to 20.4K by the end of June.
Rope And Balls by SayGames Ltd had a steady performance in weekly downloads, peaking at 5.8K in early April and ending the quarter at 3.6K. The game’s revenue remained minimal throughout the quarter, with a peak of $10 in early June. Weekly active users showed a consistent trend, starting at 33.5K in late March and ending at 32.8K by the end of June.
Angry Birds 2 by Rovio Entertainment Corporation maintained stable weekly downloads, ranging from 1.6K to 2.5K throughout the quarter. Weekly revenue peaked at $2.2K in mid-June. Active users remained relatively stable, with minor fluctuations, peaking at 26.9K in mid-April and ending at 25.3K in late June.
Bazooka Boy from Supersonic Studios LTD saw a decrease in weekly downloads, starting at 2.3K in late March and dropping to 1.1K by the end of June. Revenue remained low, peaking at $13 in mid-April. The game’s active users also showed a decline, starting at 5.9K in late March and ending at 4K by the end of June.
For more insights and detailed data on the performance of these games, visit Sensor Tower.